In Act 3, like in previous builds, one Sharkotron can be found in Fear Darkness and one can be found in Fear Supermarket. However, the player can disarm and even pick up the Sharkotron by draining he water in the flooded room. It serves the same purpose as it did in Alpha 1. In the full game in Act 2, the Sharkotron was reintroduced but was given a redesign, received a sound for movement and an alarm sound for charging towards the player. In the same build, it is also possible to find the Sharkotron on the top shelf of Fear Darkness and as a static object in Fear Supermarket. In Alpha 4 - Beta 3, a Sharkotron can be found in the lake by the factory, although, it is stationary. Peterson from finding out the player got in through the boiler room and preventing entry from the outside. This is a easy way to bypass the Sharkotron completely, but it's recommended to enter the boiler room after getting in the house a differing way, to prevent Mr. The latter can be frozen by turning the heat off in the boiler room, allowing a (practically) freeway to the second floor. Peterson go upstairs to chase the player, he will pause and stop at the top of the staircase for a couple of seconds, then will dart across the water without being affected by the Sharkotron. In Alpha 1, the Sharkotron is hostile to the player, but not hostile to Mr. The Sharkotron is comprised of four components: the body which most likely contains the machinery necessary for the device to operate, a shark fin which is seen above water, a three bladed propeller which propels the device, and a bear trap attached to the front of the body which is used to dispatch intruders. In both Alpha 1 and the full game, the Sharkotron is a robotic device made to emulate a shark when looking at it above water.
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